Part 24: In Which Will is a Tourist
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Ive mentioned this briefly before, but weve actually got the ability to go backwards at this point to the Angel Village. This entire region functions as a interconnected web, which means that for once any Red Gems or other items we miss in a given area arent lost forever.
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That that isnt the Great Wall.
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Great Wall of China Theme
Great Wall of China Gameplay
The Great Wall of China is our next dungeon, and as youd imagine its pretty much a series of corridors. Theres some depth in having multiple floors, but its pretty much a case of going from left to right and destroying everything in the way. The game even describes it as a corridor stretched to the distant horizon.
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All that said, theres a load of enemies in the immediate vicinity scattered across different floors so we need to get started.
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First up weve got the Archer. Theyve got 25 HP (most bosses weve seen thus far have 40) and do exactly what youd expect given the name. You can block their arrows using telekinesis, so theyre not that much trouble if youre on the ball. A neat trick of their firing animation, captured here, is that their bows briefly invert. High tension bows can do this, but they took the lazy way out here and just flipped the bow.
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The next enemy might actually be two, because there are two nearly identical enemies with a very slight different. Eyesores and Fire Bugs both fly around and throw flames. Eyesores spray fire in arcs to the left and right, with the flames sticking where they land. Fire Bugs drop a single flame that expands to a row of flames. Theyre pretty easy to deal with as long as youre patient.
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Of course, its not as straightforward as that. There are some barriers forcing us to go down and then back up to proceed.
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Naturally, the entire area is stocked full of enemies taking advantage of the narrow confines to pin us down. Clearing the first screen gets us a Defense boost, but on the way
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Theres also some standard traps, even f they dont make any sense. Theres not enough space for those spears to withdraw into the wall, for Gaias sake.
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Naturally, getting around the ramp we just saw involves taking an enormous dive through a vertical shaft all the way to the bottom and then working your way back up. And at the bottom
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Another note from Chinese history. The basement is full of Terracotta warriors. The twist is that some of these statues turn into archers and take advantage of the way youre stuck in a narrow corridor.
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On the way up weve got another Red Jewel to pick up. Its the only one in the Great Wall, and itll grant us a nice upgrade back in town.
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A new enemy awaits on the way up, the Asp. Theyve got very little HP, but theyll dart right at you and then clamp on. You have to run back and forth to get them to let go, but its easier to just leave the room and then come back.
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Just south of that clue is a shooting gallery, with us as the target.
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As Will we cant really do much, so the solution is to enter and exit through various doors to find this switch and open a pathway to the archers. After that, theyre fairly simple to deal with.
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Other than a little gauntlet of spears that are fairly easily dodged, were about halfway through the dungeon.
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Next Update: Resolution and bug juice.